This makes iOS consistent with other platforms. IOS : Changed IOS Xcode projects to use the il2cpp executable to compile il2cpp sources, so the Xcode doesn 't compile the sources directly. I did try moving my Unity iOS build output folder off the desktop and its no longer hanging in the execution of Build scripts, but it is still giving me bee_backend errors.ĭowngrading right now would be time consuming and painful, so I'm hoping someone has some insight here. On a whim I reinstalled the Mac OS and XCode 14 from the App store (as I'd read doing it manually can lead to it being in the /Developer folder and not the /Application folder, and Unity may have accidentally hardcoded some paths. Tried on Windows 10 and 11 with 2022.2.0. Had none of these issues in earlier versions. Occasionally it will finish, but then it isn't respecting settings in Xcode such as Portrait vs Landscape. Tends to hang forever on an early step in the Build Process. I installed Unity on my Mac, loaded my project and built the iOS target, opened it in XCode and it is doing really odd things. Same here when compiling iOS on my PC and moving it to my Mac, opening in XCode and building.
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